
- Rarity
- Common
- HP
- 50
- Stage
- Basic
- Type
- Pokemon
- Energy

- Weakness
+10- Retreat

- Ability
- Baby Evolution - Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr.. (Poke-POWER)
- Attacks
EncoreChoose 1 of the Defending Pokemon's attacks. That Pokemon can use only that attack during your opponent's next turn.
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Mime Jr. #115
Supreme Victors · Common
Market price
$0.80Near Mint · Normal · TCGplayer